iOS and Android applications built to ship, and to keep shipping.
A mobile application is a long-term commitment: two app stores, frequent OS releases, and users who judge quality in the first thirty seconds. We build applications with that full lifecycle in view — a considered architecture, a backend that will not need replacing, store submission handled properly, and a maintenance plan for the versions that follow launch.
Applications that follow Apple’s interface conventions and review guidelines, tested across the device sizes and OS versions your audience actually uses.
Builds that account for the real fragmentation of the Android market: varied screen densities, older OS versions and mid-range hardware.
One codebase serving both stores where that is the right call, with platform-specific behaviour kept where users expect it.
Flutter for applications that need a consistent custom interface across platforms and a fast path from design to a running build.
State management, navigation, offline behaviour and error handling decided up front, so the second year of development is not a rewrite.
Authentication, data sync, push notifications and payment or messaging services connected with sensible retry and offline handling.
Developer accounts, signing, privacy declarations, store listings in both languages, and handling review feedback until the app is live.
OS compatibility updates, crash monitoring, performance work and a release cadence for improvements after the first version.
We establish which platforms matter first and whether native or cross-platform serves the product better, based on budget, features and timeline.
Core journeys are prototyped and reviewed on a real device before development, where problems are cheap to fix.
Working builds are shared through TestFlight and internal Android tracks throughout, not held back for a single reveal.
Testing on physical devices across screen sizes and OS versions, covering both languages and both text directions.
We prepare the store assets, submit, respond to review, and stay engaged through the first production releases.
It depends on the product. Cross-platform is usually the better economics when the app is primarily forms, lists, content and transactions. Native earns its extra cost when the product leans on heavy device integration, demanding graphics or platform-specific capabilities. We make that recommendation during scoping, with the reasoning stated.
We recommend it. Apps published under your own Apple and Google developer accounts keep the listing, reviews and ownership with your company. We can set the accounts up and publish on your behalf with delegated access.
Mobile apps need continuous attention: operating systems update annually, stores change their requirements, and libraries need patching. We offer a maintenance arrangement covering compatibility updates, crash monitoring and a scheduled improvement cycle. Without some form of maintenance an app typically degrades within a year.
Tell us what you need and we will respond with a considered view — including whether a different approach would serve you better.